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However, as much as I want to proceed with the project, things have changed a lot since 2012. Harada offered up his take saying, “Yes, I am emotionally up for it.
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According to hearsay throughout the internet, Tekken X Street Fighter was initially supposed to launch on the PS3 and 360, just as Street Fighter X Tekken did, but was put on hold around 2016. Since then, we’ve seen Capcom’s Street Fighter 5 and Namco’s Tekken 7 come and go, as well as several other projects that have taken much of Namco’s time and resources into other directions. He went on to also declare that “ It might seem like we haven’t started on it at all, but the character lineup has been decided upon since a very long time ago, and we’ve already finished the polygon models, moves, and systems,” Which sounds like a fairly confident endorsement of the health of the project.
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Five years ago, in 2015, the Tekken series lead producer, Katsuhiro Harada, did publicly say that the game was “ well into development”. However, thankfully, certain individuals have piped up to some degree about it, and we can stitch that together with some other statements from the past. If you try to get answers out of Namco, you’ll likely be disappointed and empty-handed. So as a game franchise that reviewed pretty well, and was thoroughly distributed to nearly everything you could want it on back in 2012, why have we not gotten it’s mysterious other half yet? Where the hell is Tekken X Street Fighter? Taking turns favoring the other, and ensuring that fans of either franchise would have a great time with at least one of them. Together, both games would be the perfect crossover duo.
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This game would bring together the same cast as the first game, but instead of it favoring the art and gameplay stylings of Capcom’s Street Fighter, this time, it would embody the three-dimensional, combo-heavy, technical methodologies of Tekken. Remember that?Īs part of the deal with making Street Fighter X Tekken, supposedly, another game was to be made by Namco, the home of Tekken, with the same idea as Street Fighter X Tekken but reversed, called, as you might have have guessed, Tekken X Street Fighter. As you might expect, the game reviewed well and pretty much got solid 8’s across the board and ended up getting ported to almost every available platform at the time, including the PS3, 360, Vita, and Nvidia’s Shield. So it was pretty much a perfect balance respecting Tekken fans with control schemes that don’t ignore the years and years of experience that Tekken fans have with their favorite characters, but still housing it all into a feel and tone that largely fits with Street Fighter and that Capcom style of fighting game. Even still, Tekken Characters still played similarly to how they do in Tekken games, with each limb bring mapped to one of the main face buttons and combos working similarly to Tekken games as well. The gameplay style and artistic direction of Street Fighter X Tekken was more or less in line with what fans of Street Fighter would expect, with the more cartoony looking characters and very fast, flashy animations. As such, Capcom has gone down this road more than a couple of times over the years, their perhaps most prominent example of which is Street Fighter X Tekken. Just give them a fighting system that respects the sensibilities of both games, include the most popular characters from each, and maybe throw in a story about interdimensional time travel or any real reason to get different characters together, and boom, you have a solid cross over fighting game. It might sound odd, but honestly gamers don’t need much to make it work.
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However, one idea that has only been explored too rarely in the fighting game world, is the crossover idea.Ĭrossovers are a great way to keep franchises relevant with new iterations, but also inject new energy into them with spirited experimentation and fresh ideas. Even still, these games continue to carry on with consistently outstanding iterations. So much so, that long-standing fighting game franchises like Mortal Kombat, Street Fighter, Guilty Gear, and Tekken, have largely been brought to their logical conclusions in terms of how tightly their inherent characteristics can be toned, and how far their essence can be taken. The past decade has been covered with an absolute avalanche of fantastic fighting games.